ThinkForTreatsThinkForTreats

How to teach kids to earn rewards, not demand them

By Arif Ul Islam · Updated

To teach a child to earn rewards instead of demanding them, attach every treat to a short, clear challenge that is agreed before the child asks, let the child see their progress toward it, and keep the final "yes" with the parent. Doing it the same way every time is what turns "I want it now" into "how do I earn it?".

Say what the reward costs before the child asks

Demands usually start when a treat has no known price. If ice cream sometimes comes free and sometimes causes a fight, asking loudly is a reasonable strategy from a child's point of view.

Decide in advance which everyday treats are earned, and say so calmly: "Ice cream is for after a quest." Once the price is known and doesn't change, there is much less to argue about.

Make the effort short and finishable

Young children lose track of long tasks. A challenge the child can finish in one sitting, a few minutes of thinking rather than an afternoon of chores, keeps the link between effort and reward obvious. A ThinkForTreats quest is 5 puzzles and takes about 5–10 minutes.

Let the child see the progress

Progress the child can see does a lot of the motivating for you. On an adventure map each solved puzzle moves the child one stop closer to the reward, which answers "how much longer?" without a parent having to.

For a child who likes a challenge you can add a timer, from 5 minutes up. A timed quest can't be paused, so it feels like a real race.

Keep the final yes with the parent

Earning a reward should not mean the child controls when it happens. Finishing the quest shows the reward is earned; the parent still chooses the moment, whether that's right now or after dinner.

In ThinkForTreats a finished reward waits for the parent's private 4-digit PIN, so a child can't unlock it alone, and nothing on the child's screen is for sale.

Common questions

At what age can kids start earning rewards?
As soon as a child can follow a short task to the end. ThinkForTreats is written for ages 5–10, with Easy, Medium and Hard difficulty levels so the puzzles fit the child.
Isn't earning rewards just bribery?
A bribe is offered in the middle of a standoff to make it stop. An earned reward is agreed in advance, costs the same every time, and is paid for with effort. The difference is predictability, and it's what stops the demanding.
What if my child gets puzzles wrong?
You set the pass mark: how many correct answers unlock the reward. A child can get some wrong and still earn the treat, so one mistake doesn't end the quest.

Try it with tonight's treat

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